Game Console Repair - Xbox, PlayStation, Nintendo and VR
The gaming entertainment industry is a massive ecosystem with members on all side arguing that their platform is best. No matter what side you're on we can assist with repairs, recommendations, upgrades and setups.
MICROSOFT GAME CONSOLE
Xbox is a video gaming brand created and owned by Microsoft. It represents a series of video game consoles developed by Microsoft. The brand also represents applications (games), streaming services, an online service by the name of Xbox Live, and the development arm by the name of Xbox Game Studios. The brand was first introduced in the United States in November 2001, with the launch of the original Xbox console. The original Xbox was the first video game console offered by an American company after the Atari Jaguar stopped sales in 1996.
SONY GAME CONSOLE
PlayStation (officially abbreviated as PS) is a Japanese video game brand that consists of five home video game consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone. The brand is produced by Sony Interactive Entertainment, a division of Sony, with the first console releasing as the PlayStation in Japan released in December 1994, and worldwide the following year.
NINTENDO GAME CONSOLE
Nintendo Co., Ltd. is a Japanese consumer electronics and video game company headquartered in Kyoto. The company was founded in 1889 as Nintendo Koppai by craftsman Fusajiro Yamauchi and originally produced handmade hanafuda playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company under the current company name, Nintendo distributed its first video game console, the Color TV-Game, in 1977. It gained international recognition with the release of the Nintendo Entertainment System in 1985.
VIRTUAL REALITY SYSTEMS
Oculus Rift, Samsung Gear, Google Day Dream
Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Currently standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens.